![]() ![]() Alongside his standard powers is a special called Collateral Damage which appears on his attack. John is an Indomitable Swiss army knife – he works well from range or up close, and has powers like Running Shot, Charge, Blades/Claws/Fangs, Toughness, Regeneration, Exploit Weakness, and Outwit to increase his versatility. Our final team member is John Garrett, the cybernetic field agent with a grudge against Elektra. This trait grants Quake the use of Quake, and shows another significant upgrade from her first figure – she may now use Quake as if she occupied a square within 3 squares and line of fire. Secondly is her trait called But, You Can Call Me “Agent Johnson”. Called Changing the World: From the Shadows, this trait states that opposing characters adjacent to two or more friendly characters with the S.H.I.E.L.D. Finally, she has two traits, the first of which takes advantage of this team having all members possessing the S.H.I.E.L.D. ![]() She also comes loaded with Stealth, Incapacitate, Leadership, and Perplex, amongst others. Daisy has received some significant upgrades since her first appearance – her damage, range, movement, defense, and attack values have all increased on average, and she takes advantage of Precision Strike over the opening four clicks of her dial, a power which didn’t exist in her first iteration. First, making her debut appearance since the original Captain America set is Quake. Paired with Druid are two characters that take advantage of his I’m Not a Liability! power by having both the Secret Warriors and S.H.I.E.L.D. In addition, if he’s adjacent to a friendly character with the Secret Warriors keyword, he can use Empower. This power states that when Druid is adjacent to a friendly character with the S.H.I.E.L.D. He also has a special power called I’m Not a Liability! which appears on the first three clicks of his damage. That character can use Penetrating/Psychic Blast and Improved Targeting – Ignores and Destroys Blocking Terrain Along Line of Fire. This power allows Druid to be given a free action, permitting him to choose an adjacent friendly character. With that, however, come two significant special powers – the first, appearing on clicks 3-5 of his attack is called Magic Bullet. He’s also got some significantly nasty powers for someone once thought to be the weak link of the Secret Warriors, including Stealth, Penetrating/Psychic Blast, Pulse Wave, Barrier, and Perplex. release by filling out some notably absent team members – the Secret Warriors!įor the Secret Warriors, we assembled a team featuring the most glaring absentee from their initial appearance in the Captain America set – the mystical son of Doctor Druid, Druid! Druid is a 100 point ranged attacker, and possesses both the Mystics and S.H.I.E.L.D. ![]() Greetings, HeroClix fans, and welcome to a deeper look into a team building exercise featuring a keyword that has been bolstered with the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. ![]()
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